STORY BOARDS

SHOT SIZES
SHOT TYPES:
1. Single Shot
2. 2-Shot
3. 3 -Shot
4. Over The Shoulder
5. Over The Hip
6. Point Of View
ALL ELEMENTS OF A SHOT:
LOCATION: Pool, home, garage
INTERIOR or EXTERIOR: INT. / EXT.
TIME OF DAY: NIGHT, DAWN, DUSK
SHOT SIZE: W, M, CU
SHOT FRAMING: 2 shot, OTS, etc
SHOT ANGLE: (LA) Low Angle, (HA) High Angle
SHOT MOTION: Zoom in, Pan Left, etc.
ACTION (or Scene description): Spins, Runs, Jumps
SOUND: Dialogue or narration or music or ambient sound or MOS
VFX: Titles, Special Effects like green screen or CGI or AI









From Class Group Obsession List Untitled Story:
Basketball Game High stakes fictitious Championships. Fully packed stands. Sean (male, 19yo) is angry at Nico and is waiting for his chance for revenge because Nico threw his favorite possession (his grandfathers harmonica) onto a subway track as a prank and it got crushed. Nico (male, 19 yo) playing on the opposite team is aware Sean is upset but has no idea of what is about to take place. As the game progresses tensions rise between the teams as the score board shows a close and exciting game. Suddenly we see Sean has found his moment. He throws the ball and in slow motion we see the ball's arc as it goes towards Nico. As the ball descends we see a POV of it approaching us. It makes contact and hits Nico so hard that his head swivels. As the ball makes contact, we hear gasps from the crowd but they are drowned out by a loud and seemingly angry baby's first cry. It seems like a woman has given birth....bird was involved, WWIII etc….______________________________________________________________________________________________________

FIRST PART OF SCRIPT FURTHER DEVELOPED, now more VISUAL
We see a wide shot exterior of a stadium at night. Lights are bright and is buzzing with excitement.
Inside we see A SOLD-OUT ARENA. The stands are packed. Banners hang from
the rafters. The scoreboard glows above center court:
HOME 78
AWAY 77
10.4 SECONDS LEFT
On the court, SEAN (19), rigid with anger, locks eyes with
NICO (19), positioned across from him on defense.
The REFEREE blows the whistle.
The ball is inbounded.
The game erupts -- sneakers SCREECH, bodies collide, the
crowd ROARS.
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SCRIPT BREAKDOWN (see google drive for blank storyboard and shooting script)
In a script, scenes are separated primarily by location and/or time.
Each new scene is marked with a new scene heading (often called a slugline or master scene heading). This heading provides the essential information needed by the production crew for scheduling and planning the shoot, including:
-
INT./EXT. (Interior or Exterior)
-
LOCATION (e.g., HOUSE, POLICE STATION, STREET)
-
TIME OF DAY (usually DAY or NIGHT)
Key Principles
-
A new location requires a new scene heading: If a character walks from the kitchen into the living room, a new slugline is required (e.g., INT. LIVING ROOM - DAY). This tells the production team that the camera and lighting setup will need to change.
-
A time change in the same location requires a new scene heading: If action stops and then resumes in the same place but later in the day, a new scene heading is used (e.g., INT. KITCHEN - NIGHT).
-
Continuity: If action moves continuously from one location to another (e.g., a character running from a house to the backyard), a new scene heading is still used for the new location, but you can add "CONTINUOUS" to the time element for clarity, although using DAY or NIGHT is generally preferred.
By following these formatting rules, the script is clearly organized and functional for all involved in the filmmaking process, from the director to the production manager.
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So how many scenes did we have in our mock script breakdown?
Scene 1- EXT. STADIUM- NIGHT
1. ESTABLISHING SHOT
EWS Static or Slow Push In
Packed championship arena. Lights blazing. Energy electric.
Audio: Crowd cheering, arena ambience.
Scene 2 - INT. STADIUM - NIGHT-
1. CROWD WS
WS slow Zoom in (push in) showing very diverse crowd, all ages, ethnicities, very excited and wearing team colors.
Audio: Crowd cheering, arena ambience.
2. CROWD MS
MS slow Zoom in (Push in) showing very diverse crowd, all ages, ethnicities, very excited and wearing team colors.
Audio: Crowd cheering, arena ambience.
3. SCOREBOARD INSERT (CU) fill screen
CU – Slight Low Angle
Scoreboard reads: HOME 78 / AWAY 77 / 10.4 SECONDS LEFT.
Audio: Buzzer echo fading, crowd rumbling underneath.
4. SEAN CLOSE-UP
Tight CU – Eye Level
Sweat on brow. Laser-focused stare.Slightly sinister.
Audio: Crowd muffles slightly. Subtle heartbeat begins.
5. NICO CLOSE-UP
Tight CU – Opposite Angle
Nico focused and staring in camera, unaware of Sean's gaze but focused.
6. TWO-SHOT – COURT TENSION
MW – Handheld Slight Shake
Sean and Nico positioned across from each other. Players moving around them.
Ball about to be inbounded.
7. ECU OF REFEREE'S MOUTH
slow motion static shot,
Whistle in mouth, We see the referee inhale and blow whistle
Audio: muffled crowd sounds, inhale sound and then whistle blows sharply.

1. What is the Scene number?
2. What is the Shot number?
3. What is the:
LOCATION: Pool, home, garage
INTERIOR or EXTERIOR: INT. / EXT.
TIME OF DAY: NIGHT, DAWN, DUSK
SHOT SIZE: W, M, CU
SHOT FRAMING: 2 shot, OTS, Insert,etc
SHOT ANGLE: (LA) Low Angle, (HA) High Angle
SHOT MOTION: Zoom in, Pan Left, etc.
ACTION (or Scene description): Spins, Runs, Jumps
SOUND: Dialogue or narration or music or ambient sound or MOS
VFX: Titles, Special Effects like green screen or CGI or AI
Ability to shuffle scenes

Omit scenes if prove to be unnecessary or difficulty with location

Helps you clearly communicate a scene


